Introduction
The Structure of the Corpus
Download the Corpus
Get in touch
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Dr. Inventor Multi-layer Scientific Corpus

Corpus of 40 scientific papers manually annotated
by multiple scientific discourse facets

Natural Language processing Group (TALN)
Universitat Pompeu Fabra, Barcelona, Spain
developed in the context of Dr. Inventor Project
The Dr. Inventor Multi-Layer Scientific Corpus (DRI Corpus) is the result of collaborative annotation efforts carried out in the context of the European Project Dr. Inventor (FP7-ICT-2013.8.1 - Grant no:611383).
The Corpus includes 40 Computer Graphics papers, selected by domain experts. Each paper of the Corpus has been annotated by three annotators by providing the following layers of annotations, each one characterizing a core aspect of scientific publications: To get more details concerning the annotation procedure and schema used, you can go to the following section (Corpus structure) of this page or refer ro the following paper: On the Discoursive Structure of Computer Graphics Research Papers for the scientific discourse layer, while for the other three annotation layers to this other article: A Multi-Layered Annotated Corpus of Scientific Papers.
The instruction to download the Corpus are explained in the Download section.
The corpus is distributed under the Creative Commons Attributions-NonCommercial 3.0 Licence Creative Commons CC BY 3.0.


International Standard Language Resource Number (ISLRN) of the Corpus: 372-096-409-709-2
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The Structure of the Corpus

The Dr. Inventor Multi-layer Scientific Corpus is made of 40 Computer Graphics papers. Each sub-group of 10 papers deals with a specific Computer Graphics field:
Corpus structure An identifier is associated to each paper, ranging from A01 to A40.
The complete list of papers including their identifiers, bibliographic information and link to get their PDF version can be browsed in the Download section. Each paper of the Corpus has been annotated with respect to the following annotation layers: Scientific discourse, Subjective statements and novelty, Citation purpose, Summary relevance of sentences and hand written summaries.
In what follows we briefly introduce these annotation layers. To get further details, the interested reader can access the following paper: On the Discoursive Structure of Computer Graphics Research Papers for the scientific discourse layer, while for the other annotation layers to this other article: A Multi-Layered Annotated Corpus of Scientific Papers.


Scientific discourse layer

Each sentence of the papers of the corpus has been characterized by a scientific discourse category chosen among the following ones:
Scientific Discourse Annotation Schema The scientific discourse annotation schema includes five top level categories and three sub-categories: Contribution as sub-category of Outcome and Hypothesis and Goal as sub-categories of Challenge.

Subjective statements and novelty layer

This layer is useful to identify sentences describing specific features of the scientific discourse that may appear at any point of a research paper and are somehow complementary to the categories of the Scientific discourse layer.
In each paper of the Corpus, sentences belonging to one of the following five types have been annotated:
Subjective Statements and Novelty Schema

Citation purpose layer

The purpose of each citation has been characterized A citation purpose among the ones specified in the following image has been associated to the sentence including a citation as well as to the surrounding sentences if they contribute to the definition of the reason of that specific citation.
Citation Purpose Schema We defined 6 top level citation purposes (yellow boxes) and 17 sub-purposes (green boxes). Each time a citation purpose is associated to a specific sentence of a paper, the top level purpose is always specified.

Summary relevance of sentences and hand written summaries layer

All the sentences of the papers of the Corpus (excluding the abstracts) have been graded with respect to their relevance to be included in a summary of the same paper:
Summary Relevance Scores Moreover, for each paper, we collected three handwritten summaries of max. 250 words: Summary Relevance Scores
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Download the Corpus

The corpus includes several layers of manual annotations of 40 Computer Graphics papers. In order to download the Corpus it is needed to prove that you / your Institution has access to the contents of these papers. You have to download the PDF files of each paper by accessing the links provided in the table below. Other PDF versions available on-line of the same papers will NOT be valid.
Once downloaded all or parts of the PDF files of the Corpus, create a ZIP file (with extension .zip) that includes all these PDF files and upload it by means of the Web form below. You will be able to download the Corpus annotations of the papers for which you sent the PDF file.

STEP 1/3 - Download the PDF files of the Corpus papers you want to download one or more annotation layers from the links specified in the table below:

ID Corpus paper Web page Direct PDF download link
A01 Xian, Xiao, Seah Hock Soon, Tian Feng, John P. Lewis, and Nickson Fong. "A powell optimization approach for example-based skinning in a production animation environment." In Computer animation and social agents, pp. 141-150. 2006. Open Download PDF
A02 Kavan, Ladislav, and Jiri Zara. "Spherical blend skinning: a real-time deformation of articulated models." Proceedings of the 2005 symposium on Interactive 3D graphics and games. ACM, 2005. Open Download PDF
A03 Baran, Ilya, and Jovan Popovic. "Automatic rigging and animation of 3d characters." ACM Transactions on Graphics (TOG). Vol. 26. No. 3. ACM, 2007. Open Download PDF
A04 Zhang, Jian J., Xiaosong Yang, and Yunfeng Zhao. "Bar-net driven skinning for character animation." Computer Animation and Virtual Worlds 18.4-5 (2007): 437-446. Open Download PDF
A05 Mohr, Alex, and Michael Gleicher. "Building efficient, accurate character skins from examples." ACM Transactions on Graphics (TOG). Vol. 22. No. 3. ACM, 2003. Open Download PDF
A06 Galoppo, Nico, et al. "Controlling deformable material with dynamic morph targets." Proceedings of the 2009 symposium on Interactive 3D graphics and games. ACM, 2009. Open Download PDF
A07 Yang, Xiaosong, Arun Somasekharan, and Jian J. Zhang. "Curve skeleton skinning for human and creature characters." Computer Animation and Virtual Worlds 17.3-4 (2006): 281-292. Open Download PDF
A08 Lewis, John P., Matt Cordner, and Nickson Fong. "Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation." Proceedings of the 27th annual conference on Computer graphics and interactive techniques. ACM Press/Addison-Wesley Publishing Co., 2000. Open Download PDF
A09 Kry, Paul G., Doug L. James, and Dinesh K. Pai. "Eigenskin: real time large deformation character skinning in hardware." Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation. ACM, 2002. Open Download PDF
A10 Rhee, Taehyun, John P. Lewis, and Ulrich Neumann. "Real-Time Weighted Pose-Space Deformation on the GPU." Computer Graphics Forum. Vol. 25. No. 3. Blackwell Publishing, Inc, 2006. Open Download PDF
A11 Faloutsos, Petros, Michiel Van de Panne, and Demetri Terzopoulos. "Composable controllers for physics-based character animation." Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM, 2001. Open Download PDF
A12 Chai, Jinxiang, and Jessica K. Hodgins. "Constraint-based motion optimization using a statistical dynamic model." ACM Transactions on Graphics (TOG) 26.3 (2007): 8. Open Download PDF
A13 Fang, Anthony C., and Nancy S. Pollard. "Efficient synthesis of physically valid human motion." ACM Transactions on Graphics (TOG). Vol. 22. No. 3. ACM, 2003. Open Download PDF
A14 Hsu, Eugene, Sommer Gentry, and Jovan Popovic. "Example-based control of human motion." Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation. Eurographics Association, 2004. Open Download PDF
A15 Arikan, Okan, and David A. Forsyth. "Interactive motion generation from examples." ACM Transactions on Graphics (TOG). Vol. 21. No. 3. ACM, 2002. Open Download PDF
A16 Abe, Yeuhi, C. Karen Liu, and Zoran Popovic. "Momentum-based parameterization of dynamic character motion." Graphical models 68.2 (2006): 194-211. Open Download PDF
A17 Kovar, Lucas, Michael Gleicher, and Frederic Pighin. "Motion graphs." ACM transactions on graphics (TOG). Vol. 21. No. 3. ACM, 2002. Open Download PDF
A18 Choi, Kwang-Jin, and Hyeong-Seok Ko. "On-line motion retargetting." Computer Graphics and Applications, 1999. Proceedings. Seventh Pacific Conference on. IEEE, 1999. Open Download PDF
A19 Wang, Jack M., et al. "Optimizing locomotion controllers using biologically-based actuators and objectives." ACM transactions on graphics 31.4 (2012). Open Download PDF
A20 Wei, Xiaolin, Jianyuan Min, and Jinxiang Chai. "Physically valid statistical models for human motion generation." ACM Transactions on Graphics (TOG) 30.3 (2011): 19. Open Download PDF
A21 Goktekin, Tolga G., Adam W. Bargteil, and James F. O'Brien. "A method for animating viscoelastic fluids." ACM Transactions on Graphics (TOG). Vol. 23. No. 3. ACM, 2004. Open Download PDF
A22 Bargteil, Adam W., et al. "A semi-Lagrangian contouring method for fluid simulation." ACM Transactions on Graphics (TOG) 25.1 (2006): 19-38. Open Download PDF
A23 Witting, Patrick. "Computational fluid dynamics in a traditional animation environment." Proceedings of the 26th annual conference on Computer graphics and interactive techniques. ACM Press/Addison-Wesley Publishing Co., 1999. Open Download PDF
A24 Kim, ByungMoon, et al. "Flowfixer: Using bfecc for fluid simulation." (2005). Open Download PDF
A25 Klingner, Bryan M., et al. "Fluid animation with dynamic meshes." ACM Transactions on Graphics (TOG). Vol. 25. No. 3. ACM, 2006. Open Download PDF
A26 De Witt, Tyler, Christian Lessig, and Eugene Fiume. "Fluid simulation using laplacian eigenfunctions." ACM Transactions on Graphics (TOG) 31.1 (2012): 10. Open Download PDF
A27 Ando, Ryoichi, Nils Thurey, and Chris Wojtan. "Highly adaptive liquid simulations on tetrahedral meshes." ACM Transactions on Graphics (TOG) 32.4 (2013): 103. Open Download PDF
A28 Muller, Matthias, et al. "Interaction of fluids with deformable solids." Computer Animation and Virtual Worlds 15.3-4 (2004): 159-171. Open Download PDF
A29 Chentanez, Nuttapong, and Mathias Muller. "Mass-conserving eulerian liquid simulation." Visualization and Computer Graphics, IEEE Transactions on 20.1 (2014): 17-29. Open Download PDF
A30 Brochu, Tyson, Christopher Batty, and Robert Bridson. "Matching fluid simulation elements to surface geometry and topology." ACM Transactions on Graphics (TOG) 29.4 (2010): 47. Open Download PDF
A31 Cordier, Frederic, and Nadia Magnenat‐Thalmann. "A Data-Driven Approach for Real‐Time Clothes Simulation." Computer Graphics Forum. Vol. 24. No. 2. Blackwell Publishing Ltd., 2005. Open Download PDF
A32 Hadap, Sunil, et al. "Animating wrinkles on clothes." Proceedings of the conference on Visualization'99: celebrating ten years. IEEE Computer Society Press, 1999. Open Download PDF
A33 White, Ryan, Keenan Crane, and David A. Forsyth. "Capturing and animating occluded cloth." ACM Transactions on Graphics (TOG). Vol. 26. No. 3. ACM, 2007. Open Download PDF
A34 Huh, Suejung, Dimitris N. Metaxas, and Norman I. Badler. "Collision resolutions in cloth simulation." Computer Animation, 2001. The Fourteenth Conference on Computer Animation. Proceedings. IEEE, 2001. Open Download PDF
A35 Volino, Pascal, and Nadia Magnenat-Thalmann. "Comparing efficiency of integration methods for cloth simulation." Computer graphics international 2001. Proceedings. IEEE, 2001. Open Download PDF
A36 Miguel, Eder, et al. "Data-Driven Estimation of Cloth Simulation Models." Computer Graphics Forum. Vol. 31. No. 2pt2. Blackwell Publishing Ltd, 2012. Open Download PDF
A37 Goldenthal, Rony, et al. "Efficient simulation of inextensible cloth." ACM Transactions on Graphics (TOG) 26.3 (2007): 49. Open Download PDF
A38 Bhat, Kiran S., et al. "Estimating cloth simulation parameters from video." Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation. Eurographics Association, 2003. Open Download PDF
A39 Baraff, David, and Andrew Witkin. "Large steps in cloth simulation." Proceedings of the 25th annual conference on Computer graphics and interactive techniques. ACM, 1998. Open Download PDF
A40 Keckeisen, Michael, et al. "Modelling effects of wind fields in cloth animations." (2004). Open Download PDF

STEP 2/3 - Once downloaded the PDF files of the corpus' papers, create a ZIP archive that contains all of them.

STEP 3/3 - Upload the ZIP archive and provide the other details specified by the following form, then click 'Start downloading the Corpus':

A) Select ZIP archive with PDF corpus papers :
The ZIP archive should include all or part of the PDF files of the Corpus retrieved from the links provided before. When uploading the ZIP file, you can use any file name for PDF files and any directory structure.
It is important that PDF files have .pdf extension.
Only the papers' annotations related to the PDF files of the Corpus that are uploaded by this ZIP file will be downloaded.
B) Provide your personal details:
Name:
Affiliation
B) Check the annotation layers you want to download:
Scientific discourse
Subjective statements and novelty
Citation purpose
Summary relevance of sentences
Hand written summaries
You will download a Corpus ZIP file including:
  • the Corpus annotations requested; the annotations are grouped by paper in different folders;
  • the Corpus Generation log file with the log of the Corpus download performed;
  • the Corpus Structure HowTo, a PDF document that describes the structure of the Corpus annotation files.
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Get in touch!

Are you using Dr. Inventor Multi-Layer Scientific Discourse Corpus
to support scientific publications analysis tasks?
Do you need any support to exploit the contents of the corpus?

Please, let us know by sending an email to: francesco.ronzano AT upf.edu.

To reference and get more information on the Dr. Inventor Multi-layer Scientific Discourse Corpus:
Scientific discourse annotation layer:
Fisas, Beatriz, Francesco Ronzano, and Horacio Saggion.
On the Discoursive Structure of Computer Graphics Research Papers.
The 9th Linguistic Annotation Workshop held in conjuncion with NAACL 2015. 2015.


Citation purpose and summarization annotation layers:
Fisas, Beatriz, Francesco Ronzano, and Horacio Saggion.
A Multi-Layered Annotated Corpus of Scientific Papers.
LREC 2016.